Remote

Something has gone horribly wrong during your crew's deep space hibernation. What day is it? What year is it? All systems are offline and there is an otherworldly sound coming from the other room. What's worse, the ship's remote controller is nowhere to be seen. Explore the ship, find upgrades, and make your way to the main control room. Can you find your way back home?

This game was made for the Metroidvania Month XXIII Game Jam.

Remote - a game by J Leonard Hopkins and Filip Dreger
J Leonard Hopkins: game design, GFX, Sound Effects, Music
Filip Dreger: game design, programming, additional GFX

Comments

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So...

I dropped it after first upgrade.

I could not see anything in the dark, and powerups did not give a clue on how to use them. Several hours later I returned.

Maybe my sreen got better or smth else, but this time I played it all through with no problems.

Occasional "hole in the wall" and getting out of bounds did not make my playthrough worse. I even stumbled on timetravelling route, seeing pods room from the past :)

Art is nice, sounds are juicy. Remote is not the best, but ok. Overall, very nice entry.

Good luck!

P. S. Really, what are those space devil meatballs??

P. S. S. Got error while first launching the game. Refresh helped though.

Error:

problems with FMOD: (TypeError) : Cannot read properties of undefined (reading 'getEvent')

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Thank you so much for giving our game a try, and we appreciate the feedback!

The Meatballs are meteors haha! Nice work finding our little secret as well!

Thanks :)

A very astute reader might notice that while graphics is done by J Hopkins, I am credited with "additional GFX." Well, the meatballs are the "additional GFX." Sorry.

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the devils meatballs flying at 500 miles per hour were the hardest part of any game I have ever played ever

(also the game was at 400 fps)

Watching you play the game was a blast. Thank you for giving it a try! <3